Breackdown: https://www.artstation.com/artwork/eO5DY
Recreation of part of Hanamura, multiplayer map of Overwatch, in Unreal Engine 4. Is the Final Project of my Master in Videogames.
All the models, textures, shaders, materials and FX are created by me using the following programs.
- Modeling:
3Ds MAX (Low Poly and High Poly models)
Zbrush (High Poly models)
- Texturing
Substance Painter (Specific Textures, Modular Texture)
Substance Designer (Tileable Textures, Modular Texture)
- Graphic Engine:
Unreal Engine 4 (Materials, Shaders and FX)
Special Thanks:
Víctor García (Gun creator): https://www.artstation.com/garci_26
Sergio Santos: https://www.artstation.com/xerges
Video